Can an audience of design thinkers absorb the core processes and ideological frameworks of XR product design and find themselves ready to leave 2D design behind in just 20 minutes? Let’s find out.
This talk is a condensed version of a graduate-level class I teach at NYU that unpacks the tools, processes and ethical considerations of VR design—specifically architected to help 2D designers transition into XR. The syllabus culminates design strategies acquired through eight-plus years of work in VR, nearly six years at Meta Reality Labs (née Oculus), and the development of multiple VR design systems (like Horizon Worlds) and XR design publications.
Michelle Cortese is an augmented and virtual reality designer and educator. She splits her professional time between design leadership at Meta Reality Labs and teaching at NYU. Her work investigates the ethical transmutation of communication and expression across nascent embodied technologies. Michelle has authored AR/VR design research published via Bloomsbury Visual Arts, Meta Research, IEEE, OneZero, MIT's Immerse Journal and more; she has also exhibited work at CES, Tribeca Film Festival, SXSW, and Sundance Film Festival.